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Mar 13, 2026
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COMM 155 - Critical/Cultural Communication: Game Studies Employs a critical/cultural communication perspective to study play and game studies. Emphasizes technical, ludic, and procedural rhetorics as constitutive elements of culture. Engages play and games across media, including tabletop, role-play and interactive, casual, console and arena, massive worlds, serious, pedagogical, and emergent forms. Students analyze, apply, and create in genres of technical communication and collaboratively design/produce gameful and/or playful experiences informed by scholarship in ludology and critical/cultural communication.
Units: 3
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